JackPotter Panda Mines is one of the more unusual Mines adaptations I have tested.
Before even starting, I tried locating the RTP, max multiplier and max win details. These should be easy to find in any original game, but here they were missing completely from the main UI.
Even the support staff struggled to provide them. This already left an odd first impression and hinted that the game might not have been polished by a seasoned studio.
Gameplay experience and features
Once you begin playing, the game instantly confirms this suspicion.
You can just feel it.
Everything feels slightly off. Not broken, just unrefined.
The visuals look like the work of a young team still learning how to balance color, spacing and function. The idea is cute, especially with the panda theme, but the execution is inconsistent.

Still, behind the somewhat clumsy presentation sits a functional Mines game played on the classic 5×5 grid. You can choose between 2 and 24 mines, which is an unusual range.
Most Mines games on major casinos allow players to start with a single mine for low volatility sessions. That option is missing here, which shifts the entire gameplay curve upward into medium or high volatility territory.
The game features section hides under the question mark icon. That is normal.
What is not normal is that the same section is also accessed through the chart icon. Both buttons open the exact same panel. It is a very obvious UX error and makes the interface feel rushed.
Desktop gameplay experience
On desktop, JackPotter Panda Mines runs smoothly and loads quickly, but the layout is not well thought out.
Buttons are spaced strangely, the panda mode toggle sits beside the mines selector without any explanation, and the overall visual identity feels dated.

The lack of clear labeling makes some features confusing. The panda icon, for example, switches between bonus mode and no bonus mode, but the casino provides zero information about what this means or how it affects your payouts. This is the type of missing explanation that undermines trust.
Tile clicking itself works fine. The animations are simple but clean, and the game responds quickly to inputs. However, compared to polished Mines titles like those from Stake or BC Originals, this one lacks that smooth, satisfying feedback loop that keeps players engaged for long sessions.
Leaderboard and statistics
JackPotter Panda Mines does not include any public leaderboards. There are no high win listings, no lucky win feeds and no community stats.
What you do get is a detailed personal statistics section, which is surprisingly well built. It tracks your rounds and outcomes clearly, but again, its placement is confusing because it is hidden under two separate buttons.

If the developers had organized the UI better, this section would stand out as one of the game’s strengths.
Mobile gambling experience
On mobile, performance is stable. The game loads fast, animations work correctly and the touch controls register without delay.
However, all of the UX issues from desktop transfer directly to mobile. Because the interface is already cramped and visually inconsistent, the smaller screen makes the awkward layout even more obvious.

Buttons feel oversized, spacing feels unpredictable and the panda bonus toggle is even harder to interpret. There is no dedicated mobile layout or special considerations for device ergonomics.
Still, the game is playable and stable, which is more than can be said for some lower tier Mines clones on the market.
Gameplay options
Manual Mode
Manual play is straightforward. You set your bet, choose the number of mines and reveal tiles. There is nothing special here, but everything works as expected.
There is no option to save patterns, no repeat button and no special manual features aside from the unexplained bonus mode toggle.
Still, for a basic Mines experience, the manual mode is functional.
Auto Mode
Auto mode is surprisingly good. The developers included bet adjustment settings that allow you to increase or reset your bet after a win or loss. You can also stop the auto betting sequence when your balance goes above or below a certain threshold.

These tools make it possible to automate strategies like Martingale, Reverse Martingale or flat progression. Even though the interface is messy, this is one of the game’s strongest features.
The fairness system is also solid. You can view and modify seed values, which is a welcome addition and necessary for an original Mines game to be taken seriously.
Pros and cons
Pros
✅ Great betting automation with win and loss modifiers
✅ Stop loss and stop win options for auto play
✅ Solid provably fair system with changeable seeds
✅ Wide mine selection from 2 to 24
✅ Detailed stats section, even if oddly placed
✅ Stable performance on desktop and mobile
Cons
❌ Missing RTP and max win information in the game
❌ Confusing and unpolished interface
❌ Two buttons open the same statistics section
❌ No explanation of bonus mode
❌ No leaderboards
❌ No option to play with just one mine
❌ Outdated visual style and strange button placement
Final thoughts
JackPotter Panda Mines feels like a game with good intentions but weak execution.
There are functional elements, such as strong auto betting tools and a reliable fairness system, but the lack of polish holds it back from being competitive with big-name Mines releases.
The UI needs a complete redesign, and the casino must clearly communicate the RTP and max win details instead of hiding them or omitting them entirely. The confusing bonus mode toggle also needs explanation.
For me, this is a game with potential that still needs serious work.
